Archive

Archive for September, 2008

Shawping

September 20th, 2008
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So, I got the last of the crap for my dorm today.  Got some lamps, and some bins and some other crap.

Oh, and Silly String.  Yea…thats gonna be fun.

Kylegar Life

Settings Updated

September 17th, 2008
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Did a few tweaks with the blog.

If you have a comment approved, then you may post any comment without having to get approved.  I’m hoping to curb down on spam, so, if you use one username/e-mail combo, use it again so you don’t get moderated.

Also, I changed my username from admin to Kylegar.  yay.

Kylegar Blog

Smashball and Books (Or Books and Smashball)

September 17th, 2008

Smashball playtest yesterday.  It’s a great game, with Spider-man like swinging and trying to score.   Theres quite a few bugs, and its still in alpha, but its hella fun.  l’avair sucks, but thats because hes a scoring machine, but I shut him down.

Also, went to OSU and got my books yesterday.   I got 2 out of four, since one of them wasn’t in yet, and I’m still waitlisted for the second.  The book for Computer Science sucks.  It’s a how to write Python book, and, well Python sucks.  It’s slow, it has no power (unless you give it power), and the Garbage Collector sucks.   And, it’s section on C was horribly wrong.  Oh Well

I’m going shopping again today to pick up the rest of the little things I need for school.

4 days left.

EDIT: I have officially named the engine I’m working on.  It is the Kloptrop Engine.  Wewt.

admin Development, Engine, Kloptrop, Life, Smashball , ,

Long Time, No Update

September 15th, 2008

Well, haven’t done much since I reinstalled wordpress on mah website.  Meh, not much happened.

But thats all about to change!

6 Days from now I’m gonna move into my dorm at OSU (Go Beavs!).  Thats gonna be fun.

Also, I have started working on a Game Engine…Right now, the memory management part is done, and I’m going to start building the kernal with some task managing and profiling.  Thats gonna be fun.  I haven’t decided weather or not to do a 3D or a 2D engine.  Right now, I can go either way, and I think I’m gonna leave it like that.  Perhaps set up a 2D scenegraph component, and then a 3D world component.  If you want to make a 2D game, then just load the 2D portion.  If you want to make a 3D game, load the 3D part and use the 2D part for the GUI. If I do 3D though, I’m going to go with DirectX, mostly because OpenGL makes me mad, because they didn’t do what the promised.

Also, Empires is chugging along.  I also was invited to the Alpha test of Smashball.  Thats alot of fun.  Basicly, the goal is to grab the ball, and score it in the other team’s goal.  Of course, players are much much faster than normal, and can grapplehook and swing around.  Its pretty fast paced, and alot of fun. Much Thanks to Krenzo (Whom I love and care deeply for :P ) for inviting me.

Oh, and I’m thinking about using Kordo as my nickname in some games/wobsites.  Cause the name Kordo is cool.

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